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Old Apr 01, 2005, 04:33 PM // 16:33   #1
Academy Page
 
Join Date: Mar 2005
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Default Yet another smiter

Class: Monk / Mesmer

Attributes: (cost)
Divine Favor: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 11 (77)
Inspiration Magic: 8 (37)

Total attribute points used: 199/200


Skills:
1) Bane Signet (availability) - (0,2,25) Target foe takes 48 holy damage. If that foe was attacking, he is knocked down.
2) Signet of Devotion (availability) - (0,2,5) Heal target ally for 60 health.
3) Blessed Signet (availability) - (0,2,10) For each enchantment you are maintaining, you gain 3 energy, maximum 14.
4) Banish (availability) - (5,1,10) Target foe takes 47 holy damage.
5) Scourge Healing (availability) - (10,2,5) For 30 seconds, every time target foe is healed, the healer takes 63 holy damage.
6) Signet of Judgment (availability) (elite) - (0,2,30) Target foe is knocked down. That foe and all adjacent foes take 60 holy damage. This is an elite skill.
7) Mantra of Inscriptions (availability) - (10,0,20) For 62 seconds, your signet rings recharge 38% faster.
8) Life Bond (availability) - (10+,2,0) While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 19 points.

How it works:
- Put up 2-4 Life Bonds. The fun thing is that they are put up more or less for free :-)

- Use Blessed signet, which now recharges at 10x60% = 6-7 seconds, to gain 6-12 mana each use. Use it 3 times in 30 seconds, and mana is almost regained.

- SoJ for some knocking each 30x.6 = 18 seconds.
- Bane Signet for some knocking each 25x.6 = 15 seconds.

One knock on average 18+15 / 2 * 2 = 8 seconds. Not too shabby!

- Banish and Scourge Healing to get rid of the excess mana

- Signet of Devotion as it is DF and will now recharge each 3 seconds or so.

=========

Note that
- primary function of the build is Life BOnd + Blessed Signet
- secondary function of the build is some nice damage dealing and knock

=========

Then to my questions:

A) Does anybody have ideas for other signets in this build? Im not a signet guru..

B) any other synergy that would be appropriate?

C) Any other Protection enchantment, or any other type of enchantment, worthwhile.

D) Hmmmm.....I COULD of course use a Smiting enchantment and dump Protection totally.

Or I could build a Blessed Signet, Protection Enchanter.

E) Can anybody say if I can hold more than 4 enchantments with this build?? What happens to mana regen and will I then gain more from Blessed Signet?
torry is offline   Reply With Quote
Old Apr 02, 2005, 05:55 PM // 17:55   #2
Frost Gate Guardian
 
 
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
Default

on the enchantment question im pretty sure u can have more on at once, but u then gain negative energy regen or i guess energy degen. so u could hve like 8 one for each team member but then ud hve negative enenergy regn of 4. if u think u can handle this with blessed signet while also running mantra of inscriptions u would hve all your teammates not taking as much damage. but at a huge cost. signet of devotion would hve to be like a self heal and otehr heal but it would be cool hving like 12 df, 11 protection, 8 inspiration.
Dovi the Monk is offline   Reply With Quote
Old Apr 02, 2005, 08:56 PM // 20:56   #3
Academy Page
 
Join Date: Mar 2005
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I picked Life Bond because it is so powerful. If the Signet of Devotion can keep me healed with 2-4 bonds going, I am more than happy.

"your teammates not taking as much damage. but at a huge cost"

What huge cost?

With 10 DF skill, I can net max 17 mana from Blessed Signet.
Lets assume 6 Life bonds, netting me 17 mana then.

How often? Well, I would be around 9 seconds each cast. (6 secs + cast) Lets say 3 casts every 30 seconds. Which nets me 54 mana, which is 5.4 arrows of mana regeneration.

So the huge cost you refer to is 0.6 arrows of mana regen?

This one is also considered:

Purge Signet (availability) (Signet)
Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed.
Casting cost: 0
Casting time: 3 sec
Recharge time: 30 sec
Relevant attribute: None (Monk)

it looks absolute crap, but with 0 mana and -2 mana regen, it will still remove all hexes and conditions on my teamate. And recharge is bad, but now 16-17 secs with Mantra going.

If Mantra fell out, my mana regen would buckle in 10 seconds..hehe.

One more thing: This build is nothing close to a healer (albeit a Life Bond Transformer of course), so I would not bother with Signet of Devotion on team mates. All my spells are offensive.
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